This is another quick, light review of a title that has proven very popular with my household. This is actually one of the first games we acquired for our PSP back when my wife got it for me for Christmas several years ago, and I wrote this review for it on another site, and thought I would share it on here.
Graphics: Nothing spectacular here. The art direction of the characters and the map are good enough, and the puzzle board is static most of the time but there is good detail to what is drawn. Graphics have never really been a staple of either genre of game, and here it breaks no new ground.
Sound and Music: The music is pretty catchy, but there is very little in the way of sound. What is there certainly is not memorable. It does the job, but it does little to stand out.
Game play: everything is easy to do - the puzzle is turn-based so the game does not challenge players with dexterity. The menus navigate easily and moving around the map is pretty simple. In a game like this, simplicity is a good thing from a controls standpoint.
Intangibles: This is where Puzzle Quest shines. Everything ties into everything else, and it does so wonderfully. Different opponents can be fought based on where you go on the map. Opponents have hit points. As you fight and win, you gain experience. As you gain experience, you learn new spells and gain more hit points, making it easier for you to best opponents. This is a game that I had never heard of, and in a matter of days my wife and another co-worker were completely hooked on it, as was I. The game also scores well for originality.
Overall I would give this game 4 out of 5 stars. From a technology standpoint the graphics and sound are nothing special, and on the surface there seems to be very little to do or hold someone's attention. However, the game simply proves to be fun, and is that not what gaming is supposed to be all about? An unlikely combination, but one that certainly works.