I'm sort of cheating on this one - I don't have Neverwinter Nights anymore. It got lost at some point between moves and changing machines. Good old Games (gog.com) has it for $10 though, and I've been considering picking it up again on principle, but I have too many other games on my backlog to pick that one up right now. So, how is am I going to review this? Well, about 4 years ago I wrote a review on Neverwinter Nights on another site, including a few pictures I had captured at the time. If you want to see the original review, it was on a sight called Gather.
The reason I'm choosing this for my Retro Reflection? Well, for those who have been paying visits to my blog over the last several days, you know I was doing a large Dragon Age blowout. I thoroughly enjoy those games, and they are made by one of my favorite game studios, Bioware. Neverwinter Nights was the first game of theirs I had played, and I can see a lot of parallels between that game, and the Neverwinter Night series. Here is how I reviewed Neverwinter Nights back then. For me this was also interesting because I have not read through this review in a long time, and yet it seems my style of review was similar then than it is now, even though I took a few years off from writing game reviews in any form (I published this Sept 22, 2007). Anyway, here it is:
To begin there is a great deal of flexibility when creating your character. You can also advance in a great variety of ways as you gain levels. There is a ton of gear to be found, and some lively monsters to use these findings against. The story itself is fairly long, but there are plenty of things to do along the way in the form of side quests. There are nowhere near as many as say, Oblivion or even some of the final fantasy games, but your decisions can make an impact on things down the road and help you establish the character to your liking.
There were also some expansion packs to be bought for the game. There is also a very large community that has been fueled by other players. Modules, artwork, music packs and more have been created by Neverwinter Nights players, for Neverwinter Nights players. I suspect this has a great deal to do with the game's continued success, even though years passed since its release.
Graphics: Decent, but could have been better. Even considering the game's release date, the Aurora engine that fueled it seemed dated at the time. Still, they were functional graphics and the camera angles were very adjustable, which helped to prevent things from getting lost in the somewhat frantic combat that would take place.
Sound and music: Excllent. The voice acting was a bit spotty in places, but with so much of it one can hardly nitpick since most of it was solid. The music was incredibly memorable as well, with stirring battle songs and soft melodies depending on the scene and time. Creature and spell sound effects are also quite solid, and the way sounds move in and out depending on your proximity is also quite nice. For example if you stand next to a fireplace it will crackle loudly, but step away from it and it begins to fade out.
Game play: About as good as could be expected. The point and click interface made movement easy, menus painless enough to navigate, hotkeys to simply the matter even further and I seldom had difficulty in selecting the enemies or friendly characters I wanted to interact with.
Intangibles: The abound. Want to play a noble knight? Feel free. Rogue interested in only his or her own welfare? That works as well. Customization? Check - this game has it in spades. Replay value? It's actually quite high due to the different classes, races and choices that can be made along the way. The final success? The Neverwinter Nights community that has provided so much quality content over the years has really done a spectacular job of extending the life of this game.
Score: I will score this game a 9. I really want to rate it higher. I played through it and the expansions twice, played several of the modules and could pick it up today and whittle away the hours again. Still, the graphics did prove lacking at times, there were bugs in the game at times, the AI can be exploited and the dialog is sometimes weak, especially in the base story.











"I'm sort of cheating on this one - I don't have Neverwinter Nights anymore. It got lost at some point between moves and changing machines."
ReplyDeleteI'm missing two games now, and I have no idea where they vanished. We have made several moves, but it's odd having the cases for both of them, but not the games...
"Well, for those who have been paying visits to my blog over the last several days, you know I was doing a large Dragon Age blowout."
Haha...I thought you had double posted the first Dragon Age review, then I realized the title was different.
While I haven't played Neverwinter Nights, I have a good friend that really enjoyed the game...I don't know what it is with me and RPGs, I just need to pick one up and try it.
I can't tell you how many times I walked past this game, picked it up, carried it around the store with me, then found something else at the last second that I wanted to buy just a little bit more. Now, I think I regret that oft-made decision.... :)
ReplyDelete"Well, for those who have been paying visits to my blog over the last several days, you know I was doing a large Dragon Age blowout. I thoroughly enjoy those games, and they are made by one of my favorite game studios, Bioware. Neverwinter Nights was the first game of theirs I had played, and I can see a lot of parallels between that game, and the Neverwinter Night series."
I love Bioware as well. When I read the above sentence, it made me think back to MY first Bioware game, and how much I loved it... Knights of the Old Republic.
Good Retro Reflection, Chalgyr! Maybe I will have to hunt down a copy of Neverwinter Nights...
-BitNick
@Coffee - lol, I've had several instances of that. I will open up the case and be like - "pretty sure it came with more than this nifty booklet when I bought it..."
ReplyDeleteRPG's and me have a long history, depending on how far back you want to go. Ultima: Exodus was one of my first RPG games for the NES, and when I was a kid and taught myself to write in BASIC, it was sort of a 'Choose your own adventure' book style. I was actually considering writing a post about that general topic.
I wish I could say what kind to recommend - they come in so many varieties now, whether it's Mass Effect with it's more 3rd person shooter style, Dragon Age with a bit more emphasis on action, more traditional ones like Final Fantasy with turn-based systems or something like Neverwinter Nights... heh. I've kind of played them all though.
@8-bit: lol! you know, I did the same thing the first few times back when it was new. Finally a buddy of mine who had played through it and the expansions gave it to me. He knew I liked doing game design, and figured even if I didn't get into the game itself, I'd probably enjoy the Dev kit stuff. I know there used to be a ridiculously active community out there making modules and such for the game, which was awesome for stretching out its life span.
Good Old Games has the game for $10 to download - I've been considering re-purchasing it, but I've got Neverwinter Nights 2 that I haven't beaten yet, so I'll probably play through that one first since I've already gone through the first one completely.
Thanks for popping in on these guys!